Challenger Roles

Crewmates

Crewmate

Crewmate

Simple Crewmate

SuperCrew

SuperCrew

The SuperCrew is a Crewmate who can choose a role among the available roles of his team that have not been distributed in the game.

Sheriff

Sheriff

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

Guardian

Guardian

The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.

Engineer

Engineer

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

Timelord

Timelord

The Timelord can stop time for a short time.

Hunter

Hunter

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

Mystic

Mystic

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

Spirit

Spirit

The Spirit cannot die during voting, unless its death ends the game.

Mayor

Mayor

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

Detective

Detective

The Detective can temporarily see other players' footprints.

Nightwatch

Nightwatch

The Nightatch can temporarily improve his vision, even during a light sabotage.

Spy

Spy

The spy can increase its vision and see through obstacles once per turn.

Informant

Informant

The Informant has the ability to know a player's side after completing a number of tasks.

Bait

Bait

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

Mentalist

Mentalist

The Mentalist can see the colors of the players on the admin table and the colors of the people during the votes.

Builder

Builder

The Builder can block up to 3 vents to make them unusable.

Dictator

Dictator

The Dictator can use his power to force players to vote at the next meeting.

Sentinel

Sentinel

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

Teammate

Teammate

The Teammate is a crewmate role that is distributed to 2 players. They know who the other partner is.

Lawkeeper

Lawkeeper

The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.

Fake

Fake

The Fake is a simple crewmate who appears as an impostor in the eyes of impostors.

Leader

Leader

The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.

Angel

Angel

When The Angel is killed and after a certain delay, he can use the "Judgment" ability which eliminates his executioner.

Impostors

Impostor

Impostor

Basic Impostor

SuperImpo

SuperImpo

Assassin

Assassin

The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.

Vector

Vector

The Vector can infect another player. He can blast that player after a while.

Morphling

Morphling

The Morphling can copy another player's appearance. If the copied player dies, the transformation is cancelled.

Scrambler

Scrambler

The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.

Barghest

Barghest

The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.

Ghost

Ghost

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.

Sorcerer

Sorcerer

The Sorcerer has several abilities. To use them, he must find randomly hidden runes on the map.

Guesser

Guesser

The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.

Basilisk

Basilisk

The Basilisk can prevent a player from participating in a meeting (discussion and voting).

Neutrals

Hybrid

Mercenary

Mercenary

The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.

CopyCat

CopyCat

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

Revenger

Revenger

The Revenger can deactivate the abilities of others if he is killed, depending on the causes of his death he is on the side of the crewmate or the impostors.

Neutral

Survivor

Survivor

The Survivor wins the game regardless of who wins on the sole condition that he remains alive.

Cupid

Cupid

The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.

Cultist

Cultist

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

Jester

Jester

The Jester has no task. He wins the game if he is exiled during a meeting.

Eater

Eater

The Eater must eat a certain number of corpses to win the game.

Outlaw

Outlaw

The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.

Arsonist

Arsonist

The Arsonist must "Oil" the other players alive to win the game by burning them all.

Cursed

Cursed

The Cursed must hide from other players to increase his curse gauge. Once 100% is reached he wins the game.

Slave

Slave

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